Reinforcement learner. Agent wrangler. Recovering gradient descender.
Things I've built lately. Each one runs in the browser.
An online 2D arena shooter: Tribes-style skiing, jetpacks and terrain you blow apart. Two to four players over peer-to-peer rollback netcode, or bots.
A turn-based block-stacking puzzle across five worlds of crumbling floor, sliding ice and springs. It doubles as a benchmark for LLM agents and RL.
The 1996 mech sim in a browser tab: the open-source HERCULAN engine compiled to WebAssembly, playing from your own copy of the disc.
A 3D beat 'em up: beaten enemies break into blocks, and you heap them up to climb out of the box. In playtest, on the preview site.